

There are also four possible end-of-level-eight boss fights ranging from a flying saucer to a dancing mahjong tile. Variety again adds to the appeal of these encounters with you fighting the likes of mechs, rockets, battleships and a metal fish.

These battles are fun and frantic affairs as you manoeuvre your way through different attacks, blasting off pieces of the boss when you get a chance. The bulk of the time on the levels is spent fighting the bosses. The stages themselves are quite short, with one captured in its entirety using Switch's 30-second video clip function. Some tracks feature vocalisations (admittedly this at times devolves to simple yelling) which in general adds to the atmosphere.Īlthough you’ll play through eight stages en route to your ending, these stages come from a selection of 18, allowing for differences on subsequent playthroughs although it is possible to choose your path if you know what to do. Sound effects, naturally, include some firing noises and explosions and there’s some energetic adventurous music too. Some aircraft, boats, tanks and turrets turn their attention to you, sometimes emerging from gaps in the scenery, other times emerging from the smoking rubble of a building you’d destroyed for some extra points. Settlements obviously have more detail than a flight through the clouds, but the visuals work well and are helped by the variety of things trying to shoot you down some regular in appearance, others more alien in design. A couple of characters (including dolphin Spanky) can also perform charged shots, giving you another option to use as you attempt to defeat the enemy forces. These too vary between characters, with some performing energy blasts rather than bomb drops, calling in extra planes to help or in the case of Keaton, transforming into a giant version of himself to punch away at the bad guys. A limited number of bomb attacks (more can be collected) are available to get you out of tough situations or deal large amounts of damage to a boss. Aside from aesthetics, each pick offers weapon differences with upgrades adding more noticeable variety as spread is increased or a scattershot, missile or laser attack is added to the regular cannon.
